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      <p align="center"><font color="#808080" face="Arial" size="2">PowerVR Software Development Kit</a></font></p>
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<h1>PVREngine Class List</h1>Here are the classes, structs, unions and interfaces with brief descriptions:<table>
  <tr><td class="indexkey"><a class="el" href="structpvrengine_1_1BoundingBox.html">pvrengine::BoundingBox</a></td><td class="indexvalue">Describes a 3D bounding box </td></tr>
  <tr><td class="indexkey"><a class="el" href="structpvrengine_1_1BoundingHex.html">pvrengine::BoundingHex</a></td><td class="indexvalue">Describes a more convenient struct for holding irregular bounding volumes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classpvrengine_1_1ConsoleLog.html">pvrengine::ConsoleLog</a></td><td class="indexvalue">A Class for storing output from the <a class="el" href="classpvrengine_1_1PVREngine.html">PVREngine</a> and apps that use the engine </td></tr>
  <tr><td class="indexkey"><a class="el" href="classpvrengine_1_1ContextManager.html">pvrengine::ContextManager</a></td><td class="indexvalue">Manages contexts predominantly for extensions </td></tr>
  <tr><td class="indexkey"><a class="el" href="classdynamicArray.html">dynamicArray&lt; T &gt;</a></td><td class="indexvalue">Expanding array template class </td></tr>
  <tr><td class="indexkey"><a class="el" href="classdynamicPointerArray.html">dynamicPointerArray&lt; T &gt;</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classpvrengine_1_1Light.html">pvrengine::Light</a></td><td class="indexvalue">Class to hold a <a class="el" href="classpvrengine_1_1Light.html">Light</a> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classpvrengine_1_1LightDirectional.html">pvrengine::LightDirectional</a></td><td class="indexvalue">Class to hold a Directional <a class="el" href="classpvrengine_1_1Light.html">Light</a> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classpvrengine_1_1LightManager.html">pvrengine::LightManager</a></td><td class="indexvalue">A class for holding information about lights </td></tr>
  <tr><td class="indexkey"><a class="el" href="classpvrengine_1_1LightPODDirectional.html">pvrengine::LightPODDirectional</a></td><td class="indexvalue">Class to hold a POD Directional <a class="el" href="classpvrengine_1_1Light.html">Light</a> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classpvrengine_1_1LightPODPoint.html">pvrengine::LightPODPoint</a></td><td class="indexvalue">Class to hold a POD Point <a class="el" href="classpvrengine_1_1Light.html">Light</a> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classpvrengine_1_1LightPoint.html">pvrengine::LightPoint</a></td><td class="indexvalue">Class to hold a Point <a class="el" href="classpvrengine_1_1Light.html">Light</a> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classpvrengine_1_1Manager.html">pvrengine::Manager&lt; T &gt;</a></td><td class="indexvalue">A class for holding information about lights </td></tr>
  <tr><td class="indexkey"><a class="el" href="classpvrengine_1_1Material.html">pvrengine::Material</a></td><td class="indexvalue">A class detailing material values for meshes such as colour </td></tr>
  <tr><td class="indexkey"><a class="el" href="classpvrengine_1_1MaterialManager.html">pvrengine::MaterialManager</a></td><td class="indexvalue"><a class="el" href="classpvrengine_1_1Manager.html">Manager</a> for materials in the <a class="el" href="classpvrengine_1_1PVREngine.html">PVREngine</a> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classpvrengine_1_1Mesh.html">pvrengine::Mesh</a></td><td class="indexvalue">A class for holding information about renderable meshes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classpvrengine_1_1MeshManager.html">pvrengine::MeshManager</a></td><td class="indexvalue">A class for managing meshes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classpvrengine_1_1Option.html">pvrengine::Option</a></td><td class="indexvalue">A class to represent a single variable option in the options menu </td></tr>
  <tr><td class="indexkey"><a class="el" href="classpvrengine_1_1OptionEnum.html">pvrengine::OptionEnum</a></td><td class="indexvalue">An option class for discrete values usually with string names </td></tr>
  <tr><td class="indexkey"><a class="el" href="classpvrengine_1_1OptionFloat.html">pvrengine::OptionFloat</a></td><td class="indexvalue">An option class for continuous floating point values </td></tr>
  <tr><td class="indexkey"><a class="el" href="classpvrengine_1_1OptionInt.html">pvrengine::OptionInt</a></td><td class="indexvalue">An option class for continuous integer values </td></tr>
  <tr><td class="indexkey"><a class="el" href="classpvrengine_1_1OptionsMenu.html">pvrengine::OptionsMenu</a></td><td class="indexvalue">Options menu for PODPlayer </td></tr>
  <tr><td class="indexkey"><a class="el" href="structpvrengine_1_1Plane.html">pvrengine::Plane</a></td><td class="indexvalue">Struct to hold a plane </td></tr>
  <tr><td class="indexkey"><a class="el" href="classpvrengine_1_1PVREngine.html">pvrengine::PVREngine</a></td><td class="indexvalue">Main include file for the <a class="el" href="classpvrengine_1_1PVREngine.html">PVREngine</a> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classpvrengine_1_1PVRESettings.html">pvrengine::PVRESettings</a></td><td class="indexvalue">API independent settings for the <a class="el" href="classpvrengine_1_1PVREngine.html">PVREngine</a> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classpvrengine_1_1SimpleCamera.html">pvrengine::SimpleCamera</a></td><td class="indexvalue">A simple yaw, pitch camera with fixed up vector </td></tr>
  <tr><td class="indexkey"><a class="el" href="classpvrengine_1_1Texture.html">pvrengine::Texture</a></td><td class="indexvalue">A class for holding information about textures as they are loaded </td></tr>
  <tr><td class="indexkey"><a class="el" href="classpvrengine_1_1TextureManager.html">pvrengine::TextureManager</a></td><td class="indexvalue">A simple texture manager for use with <a class="el" href="classpvrengine_1_1PVREngine.html">PVREngine</a> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classpvrengine_1_1TimeController.html">pvrengine::TimeController</a></td><td class="indexvalue">Time Controller: Controller of Time </td></tr>
  <tr><td class="indexkey"><a class="el" href="classpvrengine_1_1Uniform.html">pvrengine::Uniform</a></td><td class="indexvalue">A class for holding information about shader uniforms </td></tr>
  <tr><td class="indexkey"><a class="el" href="classpvrengine_1_1UniformHandler.html">pvrengine::UniformHandler</a></td><td class="indexvalue">A class for handling shader uniforms </td></tr>
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